shares a track with a user from your list
Makes the browser navigate to the URL specified.
Clicks a DOM element specified by element.
Changes the focus to a DOM element specified by element.
Uses the actual keyboard input to type the text specified by string. Notice, this will make it so that webDOM has to be maximized when in use. It is advised not to use this command unless you are not using your computer at the same time webDOM is running.
Sets the variable specified variable-name to expression on a global scope. Expression can be any concatenated string, literal text, or Mathematical expression, and can include other variables, DOM elements, or webDOM settings. Any script or page action script can access a global as long as webDOM is still running.
Starts an IF block. condition1 can be either (true, false, exists, !exists, empty, or !empty) where !exists and !empty mean "doesn't exist" and "isn't empty".
condition2 is a condition specified by conditional operators (<<, >>, ==, !=, <=, >=,
If condition1 is set to empty, or exists, condition2 need only include a DOM element property or variable.
An example would be: "if:exists:dom.a.1" or "if:true:dom.a.1.innerhtml==foo" or even "if:false:foo
All if statements must come with a following endif statement.
Ends an If block. All endif statements must come with an If statement before it.
This will change the counter (the wait time for advancing to the next id in the list) time to a random number of seconds between lowbound and highbound
Stops any current automation going on including friend adding, PMing, custom actions, and auto-gathering.
Continues the last automation process that webDOM was performing. For instance, if webDOM was friend adding and was stopped by a script, continue can be called to continue friend adding. Same goes for PM and Custom Action.
Waits using a timer, and breaks out of the script allowing other events to happen. Once the condition is met, it returns to the waiting script and continues. This is good for use with pages which load elements using javascript which you want to load before interacting with them. condition can be a number of seconds to wait or a Minion condition.
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